A New World

07 Jan 2015

New year, new regime, new work & new world.

2015 is the year that I design and build a game. Something I’ve been threatening to do for the past 15 years.

  1. I have a premise (a 2D open world rogue like space exploration game based on survival and crafting)
  2. I have the skills (I finally feel like I have the coding knowledge to tackle the coding needed for a small indie game)
  3. I have the time (due to going freelance and working from home)

This is my attempt at logging the development process over the coming months. I suspect sometimes these updates will be short and sweet and other times more in depth when I feel like I can share something of use to the world.

Anyways: I’m posting this now… otherwise I’ll never end up putting this out.


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