A New World
07 Jan 2015
New year, new regime, new work & new world.
2015 is the year that I design and build a game. Something I’ve been threatening to do for the past 15 years.
- I have a premise (a 2D open world rogue like space exploration game based on survival and crafting)
- I have the skills (I finally feel like I have the coding knowledge to tackle the coding needed for a small indie game)
- I have the time (due to going freelance and working from home)
This is my attempt at logging the development process over the coming months. I suspect sometimes these updates will be short and sweet and other times more in depth when I feel like I can share something of use to the world.
Anyways: I’m posting this now… otherwise I’ll never end up putting this out.