Baby steps

12 Jan 2015

So it’s been a week since I properly started building Nebulae… and here’s a quick breakdown of what’s happened in the past week.

SpriteKit + Swift

I originally started trying to build a game in Swift + SpriteKit for iOS, but it quickly became obvious that for me (a beginner in both) that I was going to come up against too many problems before I could build a decent enough prototype.

The documentation was a little fuzzy in places and I became annoyed that there wasn’t enough of a community around the SDK yet. So it made quick googling for problems a little too hard.

Anyways, here’s a quick screengrab of one of the first prototypes, that I got working on iOS:

Early iOS prototype

You’ll notice the showPhysics = true :)

One thing I will say about Swift is that I really like the syntax. I wish there were more type casted programming languages that felt as nice to work with.

Unity

So, once I gave up on SpriteKit I decided that I would move into making the game in Unity. Since it’s definitely a mature platform now :). So far I’m really liking it. I do quite like the asset store as well, it made putting in controller support for my prototype easier.

Next steps

I’m rapidly getting towards a point where I’ll have a semi-working prototype for testing whether the game’s main idea is actually going to be fun. I might even play with posting binaries here to share the work in progress.

Next few weeks I have freelance work on the books, so development on the game is going to slow down as I have to pay the bills. :)


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