Asteroid progress

21 Jan 2015

Since I’ve been working on a freelance project for the past 2 weeks I haven’t had much time to add anything to Nebulae… however this lunchtime I had a little bit of a breakthrough with my asteroid design.

Currently for every play through each dimension is generated through a basic Perlin noise generator, which helps with placement of the different game entities (and also make procedural generation of the dimensions a breeze). Gotta love Mathf.PerlinNoise.

Anyways: I’ve been playing around with how to generate the shapes of asteroids over the past few days and I’ve finally figured out to efficiently generate the 2D meshes.

Here’s a quick GIF of the current state of the game:

A spacecraft flying around a procedurally generated 2D nebulae


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