Asteroid progress
21 Jan 2015
Since I’ve been working on a freelance project for the past 2 weeks I haven’t had much time to add anything to Nebulae… however this lunchtime I had a little bit of a breakthrough with my asteroid design.
Currently for every play through each dimension is generated through a basic
Perlin noise generator, which helps with placement of the different game
entities (and also make procedural generation of the dimensions a breeze). Gotta
love Mathf.PerlinNoise.
Anyways: I’ve been playing around with how to generate the shapes of asteroids over the past few days and I’ve finally figured out to efficiently generate the 2D meshes.
Here’s a quick GIF of the current state of the game:
